
/ About — The Studio
Founded
Makers
Titles · PC · Console
Players — since 2018
/ 01 — Philosophy

/ Studio archive — 2024
We don’t make pretty screenshots. We build systems that mean something once the controller is in your hands. Every mechanic is a deliberate choice, every level is a sentence in the story we’re telling.

Born inside a game-jam weekend, raised on pixel art and shader code, Mags Studio is the studio we wished existed when we were starting out — one where craft meets velocity, where story meets system.
We work small. Designer-led. Every title gets the same minds in the room from first prototype to launch day.
02 / The team
Designers, artists, engineers, writers, composers — all working on every title together. No outsourcing, no crunch farms.

Co-founder · Creative Director
Mira Okafor
Systems-led game director. Vector Awards alum. Previously: Nine Volt, Halcyon Press.
/ Direction · Design

Co-founder · Technical Director
Jonas Riese
Engine and tools lead, shader fanatic. Previously: Blackline, Chrome Cassette.
/ Direction · Engine

Art Director
Niko Petrov
Pixel and painterly art. Look development across 60+ shipped builds.
/ Art

Executive Producer
Sade Williams
Production lead. Keeps the milestones honest and the crunch at zero.
/ Production

Lead Animator
Hina Yamada
Character animation. 2D / 3D / rigging across every title.
/ Animation

Lead Level Designer
Daniel arden
Blockout to polish. Spatial storytelling for exploration-heavy worlds.
/ Worlds
03 / Awards
Eight years of jury rooms, festival selections and editor desks. Every name on it was earned in a room where the build had to do all the talking.
/ Awards
26+ recognitions
/ Festivals
Vector · Assembly · Signal
/ Selections
14 showcase selections
/ Window
2019 — present
✦
The metric we quietly care about — other developers picking the work.
Reel rolling
00:00:00:01
2024 · Finalist · Excellence in Visual Art
“Null Horizon”
2023 · Best Debut · Assembly Showcase
“Leviathan Class”
2022 · Official Selection · Summer Showcase
“Flockware”
2024 · Nominee · Artistic Achievement
“Kowloon Rain”
2023 — 2025 · Overwhelmingly Positive ×6
Studio catalogue
2022 — 2025 · Official Selection ×3
Design · Direction
2019 — 2025 · Featured ×14
Studio catalogue
2024 · Editor’s Choice · 9/10
“Null Horizon”
/ End of reel
Continuous · since 2018
04 / How we work

/ 01
Feel first
If it doesn’t feel good in the hand, it doesn’t ship. Every design decision passes through playtest scrutiny — player-led, not roadmap-led.

/ 02
Small & senior
No outsourcing. No juniors shipping finals. Senior makers on every system — the people you meet at kick-off are the people who deliver.

/ 03
Invisible systems
Heavy engineering built so the game feels effortless. Our tech is invisible — what you feel is the world.

05 / Get in touch
Replying within 24 hours · Manila · Remote