/ Devlog — Field notes
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/ Featured · This week

Long read · 12 min
Production · Pipeline
Jonas Riese · Co-founder
May 14, 2026
02 / Recent essays

Art · Look dev
The neon problem: how we built the look for Kowloon Rain
Magenta, cyan, deep shadow. A walk through the lighting grammar behind our tech-noir action RPG — and how we kept attack tells readable in all of it.
Niko Petrov
May 10, 2026

Studio · Craft
Eleven months solo: notes from a self-funded game
What we learned shipping Null Horizon with no publisher — scope cuts, wishlist maths, and the features that survived the last month.
Mira Okafor
May 3, 2026

Engine · Tools
Why we replaced our build server this year
From a rented CI box to a custom in-house build farm — what broke, what works, and what it did to our iteration time.
Jonas Riese
April 26, 2026

Production · Release
Shipping to console: a practical certification checklist
Save states, suspend-resume, controller disconnects, and the small workflow choices that save you in cert.
Sade Williams
April 19, 2026

Design · Process
From greybox to vertical slice in two weeks
A two-week sprint we run on every title before locking the feature list — and the worksheet behind it.
Hina Yamada
April 12, 2026

Systems · AI
Monsters that lie: designing creature AI that reads as intelligent
Why genuinely smart AI rarely feels smart to a player — and the heuristics we use to fake it convincingly instead.
Mira Okafor
April 5, 2026
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