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Get in touch

hello@emberloop.games

Studio

Manila · Remote

Steam

itch.io

Discord

Bluesky

Metroidvania

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Ironwyrm

Ironwyrm

Ironwyrm

Ride a decommissioned bio-drake through the vertical slums of a corporate arcology — a metroidvania where the map opens because something living decides to carry you.

Ride a decommissioned bio-drake through the vertical slums of a corporate arcology — a metroidvania where the map opens because something living decides to carry you.

Ride a decommissioned bio-drake through the vertical slums of a corporate arcology — a metroidvania where the map opens because something living decides to carry you.

Publisher

Halcyon Press

Halcyon Press

Year

2025

2025

Build time

14 months

14 months

Role

World Design · Art · Creature Systems

World Design · Art · Creature Systems

Deliverables

PC & console release · Photo mode · New Game+

PC & console release · Photo mode · New Game+

Recognition

The Grid Awards · Nominee (Artistic Achievement)

The Grid Awards · Nominee (Artistic Achievement)

/ 01 — The pitch

A tower you unlock with trust, not keycards.

A tower you unlock with trust, not keycards.

A tower you unlock with trust, not keycards.

Halcyon Press came to us with a pitch document and a hard problem: build a metroidvania where progression comes from a relationship with a living machine rather than ability pickups. No double-jump gate, no grapple gate — an arcology that opens up because a salvaged bio-drake decided you were worth carrying.

Halcyon Press came to us with a pitch document and a hard problem: build a metroidvania where progression comes from a relationship with a living machine rather than ability pickups. No double-jump gate, no grapple gate — an arcology that opens up because a salvaged bio-drake decided you were worth carrying.

That meant the drake had to read as a character before it read as a traversal tool. We built the bonding system first, greyboxed the tower around it, and only painted a single surface once the loop felt right in the hands.

That meant the drake had to read as a character before it read as a traversal tool. We built the bonding system first, greyboxed the tower around it, and only painted a single surface once the loop felt right in the hands.

02 / Production

Creature-first world building.

Creature-first world building.

Creature-first world building.

Every route up the arcology exists because the drake makes it possible — selected shots from the bonding prototype to the final districts.

Every route up the arcology exists because the drake makes it possible — selected shots from the bonding prototype to the final districts.

/ 01 · Drake design

/ 02 · Bonding prototype

/ 03 · Arcology greybox

/ 04 · District painting

/ 05 · Launch build

They built the drake as a character first and a vehicle second. That order is why it works.

They built the drake as a character first and a vehicle second. That order is why it works.

They built the drake as a character first and a vehicle second. That order is why it works.

Maya Lien

Executive Producer · Halcyon Press

03 / Launch

By the numbers.

By the numbers.

By the numbers.

14mo

14mo

14mo

Production, greybox to gold

26

26

26

Hand-authored districts

91

91

91

Metacritic at launch

1

1

1

Grid Awards nomination

/ Next project →

Orbital Decay

Orbital Decay

Orbital Decay

Simulation

05 / Get in touch

Lets build

something

playable.

Lets build

something

playable.

Lets build

something

playable.

A game, a world, a system that needs to feel right — we’d love to hear about it. One reply away.

A game, a world, a system that needs to feel right — we’d love to hear about it. One reply away.

Replying within 24 hours · Manila · Remote

EMBER/LOOP

EMBER/LOOP

“We do not just ship games. We build worlds players carry with them.”

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hello@emberloop.games

+63 (000) 000-0000

Manila · Remote

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